USING CREATIVE DIGITAL TOOLS THERAPEUTICALLY
LIVE, ONLINE OR IN-PERSON, BESPOKE GROUP TRAINING
Curious about how technology can expand your therapeutic toolkit?
This live, bespoke group training introduces a wide range of creative digital tools that can support emotional expression, storytelling, and connection in therapeutic work with children, young people, and adults. Whether you're new to digital resources or looking to deepen your understanding, this training offers practical, thoughtful guidance to help you explore new possibilities with confidence.
Ideal for teams or organisations, the training blends demonstration, discussion, and reflection, with opportunities to try out tools in a supported space. It can be adapted to suit your setting or service.
Pricing: Group pricing available on request
Who it’s for: Teams or organisations working in health, mental health, education, or community settings
Duration: Customisable depending on your group’s needs
Requirements: Your team members will each need access to a computer/laptop and the internet
LEARNING OUTCOMES
Identify a range of creative digital tools and the different approaches to integrating them into therapeutic practice.
Evaluate the strengths and limitations of different tools in relation to the people you work with, your practice setting, and therapeutic goals.
Identify the key data protection, security, and safeguarding considerations that must be addressed before integrating creative digital tools into your practice.
Describe the evidence base for using videogames and digital tools therapeutically, and apply this to address common concerns about their use in professional practice.
Demonstrate familiarity with at least one creative digital tool through direct experiential engagement.
Develop the outline of a personalised plan for integrating creative digital tools into your own practice in a safe and ethical way.
MEET YOUR TRAINER: Ellie Finch
Ellie Finch, MA MBACP (Accred), is a counsellor, clinical supervisor, and neurodiversity-affirming practitioner specialising in therapeutic work with children, young people, and families. Drawing on experience across CAMHS, schools, charities, and private practice, Ellie is a recognised leader in integrating videogames like Minecraft into therapy to improve engagement and accessibility. Through her social venture, PlayMode Academy, she offers structured, ethically grounded training for professionals who want to embed creative digital tools into their practice. Her work is supported by Cambridge Social Ventures and UnLtd, and she was part of a University of Cambridge research team that explored how videogames can help create more inclusive mental health support.
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